![]() Use the orientation session to move around the virtual world by walking, flying and travelling instantaneously to different locations, known as teleporting to a new location. During this session, ensure everyone knows how to sit, stand, touch, zoom and change their view. Hold an orientation sessionįirst you will need to hold an introductory session with your students, so they can learn how to control their avatar. The best way is just to dive in and have a go. Use the search functionality to find out anything you want to know. There are lots of forums and blogs available on the Second Life website, which provides all the support and answers to questions that you will need. It’s worth spending a little time to get to know the basics first and increase your confidence before facilitating activities with your students. Sign up for the free membership, create an appearance and a name for your avatar and download the Second Life ® application at The first place you will arrive is Orientation Island where there is an option to work through a tutorial to teach you the basics. How could others implement this idea? Get access to Second Life It is used by around a million members around the world for many aspects of real-life including business, dating, art, entertainment and used as a platform for education by many institutions. Second Life ® is a free multi-user, three-dimensional, graphical virtual world. There are many virtual worlds in existence for all ages, from Walt Disney’s Club Penguin, Gaia Online for teens to popular virtual world video games like The Sims to Google Earth and Bing Maps. There’s no fear of asking a stupid question or saying the wrong thing, instead students can grow and develop in a safe environment (Jewitt, 2018). Anonymity enables learners to build their confidence, make numerous attempts, develop and practise skills, take risks, fail and communicate more than they may in a real-life situation (Jewitt, 2017). By taking on a role in a fictional situation, it’s a useful way to provide an experience to students and develop a more tacit understanding of course content (Bannister, 2018). Use Second Life ® as a way for students to develop and practice skills. Virtual worlds have limitless possibilities in education (Jewitt, 2018). Entering the virtual world, learners can adopt a role to practice their skills via role-play activities, before transferring their skills to real life. Learners are best taught through actively doing, role-playing and reflecting (Jamaludin et al., 2009). They lend themselves well as a place to role-play, because learners can engage anonymously through the adoption of an avatar (their virtual presence) and learn from their peers through observation and discussion (Ghanbarzadeh & Ghapanchi, 2016). Virtual worlds provide collaborative spaces for learners to meet without real life limitations. ![]()
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