![]() Update 1: Made a few changes switching out the first two Tank nodes in the Warden Class Tree for the Dry Them Out and Bounty Hunter nodes in the Vanquisher Class Tree.Īlso changed the Extra Bullet for Stand Tall mod for the extra Firepower.Īt first I was using a mixture of attributes for my armour, but now focused purely on bonus firepower, close range damage with a mixture of longe range damage ignoring all the other attributes. I hope this build helps those that are playing Devastator and looking to be a bit tanky, but still deal insane amount of damage.Īlso if you have any suggestions for changes to the build feel free to share them down below. The only downside to this build is that you have to be in close range to get the maximum effect of your Firepower damage, but you still hut relatively hard even from a distance. This is the build that I'm currently using on my Devastator for Expeditions at the moment my average item level is 44 with 237.6% bonus to weapon damage which makes my Firepower go up to 124,000 (Since yesterday I have been able to get my Firepower up to at least 157,000 to 162,000 depending on mods and armour match-ups). There isn't really any essential mods to use here, but I have found the Storm Whip II mod that deals lightning damage every two seconds to be very helpful. Weapons: Any weapon in the Assault class weapons such as Assault Rifles, Light Machine Guns, Submachine Guns and Double Gun. As for the other two skills it's purely optional but in my case I use Golem and Earthquake with the Ground Crush mod for the Earthquake skill. Skills: There's only really one skill that I think is essential to this build for survivability and that's Tremor which deals damage to surrounding enemies while also healing you, if you do use this skill make sure to use the mods, Human Fortress that increases armour and health regen upon activation and Crush Sequence which adds an additional two tremor explosions which in turn applies more damage and healing for the ability. You can have the Extra Bullet mod to increase magazine capacity by it's not essential. The former increases Assault Weapon Damage, the latter increases your weapon damage by 30% and the bonus is proportional to your health regeneration. Mods: There is only really two mods that you should have that being the Dum-Dum Bullets and The Cycle. Don't also forget to put a class tree point into the Assault Master node. ![]() ![]() Doing this will increase your weapon damage by 30% you can put a few in Armour nodes for that extra survivability which is what I do, but it's totally optional.Īfter that you want to go down the Vanquisher class tree in order of nodes grab the Havoc, Armourbreaker, Brawler, Assault Adept, Havoc, Bull's Eye, Havoc, Brawler and Havoc. So I did some experimenting with class nodes, mods and weapons I reached this build that has me made get roughly between 20million to 25million damage in expeditions and in a dozen or so cases hit harder than, the Twisted, Blighted and Volcanic Round builds.Ĭlass Tree: The first things that is essential is to make sure you grab all the Anomaly In Veins class nodes then grab the Vim and Vigor node these are all in the Warden class tree. Being a Devastator main myself a lot of us tanks find it hard to hit those high damage numbers along with maintaining some form is sustainability. ![]()
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